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Wow... That sucked.
As expected, Kinect (AKA Natal) took all the spotlight with long and boring minutes of showing "games" (Notice the quotes) I don't care about like fitness crap and a game where little kids can interact with a virtual pet in their TV - (That was kinda creepy by the way) - among other presentation showing how you can talk to your XBox to activate things.
With Kinect you'll be able to control movies, music and other stuff by pointing at the TV or, TALKING TO YOUR XBOX 360! That's right! pushing a simple PAUSE button is so boring and archaic. Why not pause your movie by saying "Xbox, Pause!".
Oh and watch carefully during Ubisoft's fitness game presentation. There is actually a 0.5 to 1.0 second delay between the girls real movements and her movements in the game translated by Kinect. Kinda slow if you ask me.
Also notice on how they are always standing when using Kinect. I'm guessing the thing only works when you are standing. Not when sitting.
What a load of crap! : P
If you are not a casual gamer, while you're watching all those boring Kinect demonstrations, you will be wondering: "Where are my games!?" Well guess what, you can stop watching the conference after the first few minutes because all the "core" games are there. The remaining hour is all about boring Wii-like games using Kinect. It's like 20% Gamer Games and 80% Casual Gamer Crap.
The "Future of Gaming" is jumping and waving around in front of your TV. Yup. Why go outside?
Oh and who said that the hardcore games had to be First-Person Shooter? I don't care about Call of Duty and Halo!
Metal Gear Solid Rising looked great though. Only good point of the conference.
Looks like I'll still be using my X360 for Bullet Hell Shooters ( :
Oh and there is a new model of the X360 coming out like... RIGHT NOW!
Quieter, slimmer, less ugly. With built-in Wi-Fi and a 250 Gb HDD.
At the same price as the old one.
Meh...
MMU Tiny update: Working on a Debug Stage to develop all the features of the game and the engine. Working on pictures for cutscene. I'll re-make some of the graphics for the intro of the game too.
As expected, Kinect (AKA Natal) took all the spotlight with long and boring minutes of showing "games" (Notice the quotes) I don't care about like fitness crap and a game where little kids can interact with a virtual pet in their TV - (That was kinda creepy by the way) - among other presentation showing how you can talk to your XBox to activate things.
With Kinect you'll be able to control movies, music and other stuff by pointing at the TV or, TALKING TO YOUR XBOX 360! That's right! pushing a simple PAUSE button is so boring and archaic. Why not pause your movie by saying "Xbox, Pause!".
Oh and watch carefully during Ubisoft's fitness game presentation. There is actually a 0.5 to 1.0 second delay between the girls real movements and her movements in the game translated by Kinect. Kinda slow if you ask me.
Also notice on how they are always standing when using Kinect. I'm guessing the thing only works when you are standing. Not when sitting.
What a load of crap! : P
If you are not a casual gamer, while you're watching all those boring Kinect demonstrations, you will be wondering: "Where are my games!?" Well guess what, you can stop watching the conference after the first few minutes because all the "core" games are there. The remaining hour is all about boring Wii-like games using Kinect. It's like 20% Gamer Games and 80% Casual Gamer Crap.
The "Future of Gaming" is jumping and waving around in front of your TV. Yup. Why go outside?
Oh and who said that the hardcore games had to be First-Person Shooter? I don't care about Call of Duty and Halo!
Metal Gear Solid Rising looked great though. Only good point of the conference.
Looks like I'll still be using my X360 for Bullet Hell Shooters ( :
Oh and there is a new model of the X360 coming out like... RIGHT NOW!
Quieter, slimmer, less ugly. With built-in Wi-Fi and a 250 Gb HDD.
At the same price as the old one.
Meh...
MMU Tiny update: Working on a Debug Stage to develop all the features of the game and the engine. Working on pictures for cutscene. I'll re-make some of the graphics for the intro of the game too.
Major Content Update
As you may know, I have stopped uploading to Deviantart because they delete my stuff. So I haven't spent much time here. I have made A LOT of illustrations since then. I encourage you to check them out of Pixiv or on my website megaphilx.com under Art-Animation or Art-Illustrations. Here is what's new: - [Animation] Shampoo 1/2 Eyecatch https://www.pixiv.net/en/artworks/80062962 http://megaphilx.com/Animations/EyecatchRanmaShampoo9RC3_Final.mp4 - Street Fighter Shampoo https://www.pixiv.net/en/artworks/80372411 - Shampoo from kittyocean Sketch https://www.pixiv.net/en/artworks/80484338 - Shampoo Panic Stadium (From Strip Mahjong game) https://www.pixiv.net/en/artworks/80782078 - [Animation] Shampoo All Around https://www.pixiv.net/en/artworks/81041184 - So Happy! https://www.pixiv.net/en/artworks/81097497 - How I Draw Shampoo https://www.pixiv.net/en/artworks/81123652 - Distracted Ranma
The Megaman Unlimited Sprites Bank is Now Up!
I have finished adding all the sprites for your viewing pleasure:
http://megaphilx.com/index.php/home/games/mega-man-unlimited/sprites/
This page contains all the sprites of the heroes, enemies, bosses and objects. It even has a section with unused sprites. Let me know what you think! If you plan to use some of these sprites, please ask me first.
The sprites won't be posted on Deviantart since it's way too much stuff.
Megaman Unlimited Version 1.2.0 is up for download
Sorry for being late here on Deviantart. Just. Very tired... : P Also I'm not very keen on updating my Deviantart when they keep deleting some of my deviations...Anyway, on with the news! ^_^
After about 6 months of work in my spare time, here is the version 1.2.0 of Megaman Unlimited! http://megaphilx.com/?page_id=1003 Besides the Easy and Insta-Death Modes that are still available from 1.1.0, version 1.2.0 adds quite a lot of new content outside the main game. The main game has a few small tweaks and bug fixes, but the meat of version 1.2.0 is in the SPECIAL menu added to the main menu when you start the game.
Happy (late) 1st Anniver
Happy 1st Anniversary Megaman Unlimited!
Today marks the first anniversary of the release of Megaman Unlimited!
1 year already! ^_^
Thank you everyone for playing the game! That is what it's all about: Having fun!! :)
I wish I could have had the 1.2.0 update ready for today but it is not quite ready yet.
Until then, please enjoy a wallpaper featuring the entire cast of the game!
(This is the page for Goodies and Extra Downloads. You can find all the extra stuff such as wallpapers there.
Scroll to the bottom of the page for the download links for the latest one. ^_^)
I also added a deviation for the wallpaper here http://megaphilx.deviantart.com/art/Megaman-Unlimited-1st-Anniversar
© 2010 - 2024 MegaPhilX
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I'm just hoping Nintendo's Line-up is better than that...