thank you so much, btw, I created my own version of JetMan and TankMan way before i saw your styles, so please don't sue. <3 I made mines with special care and TankMan was my 2nd robot master ot be made, Jet Man was my fourth.
When I first saw her, I couldn't help to think about "Miss Comet" (Kometto-san), the main character from the old japanese series She looks cute, and I think her "star earrings" were a nice add.
MMU is my favorite megaman fangame until now, you did an excellent job emulating the feeling of the classsic series, took me some time to finish but I don't think it's too difficult (except for Trollku... I mean, Yoku Man's stage ), nice ending, BTW, really liked it!
Of course. No problem. When I'm talking about "using my pictures", I'm talking about using them within your own art. If you just want to download and use them as wallpapers, I have no problem with that.
If Capcom ever does manage to make and complete another Megaman game, there should be more female based robot masters to help put in better enemy variety and better robot master concepts and designs. That's how I kinda see it
Also, I'm not trying to exactly replicate Inafune's style or anything. I'm trying to get a MegaMan feeling while adding a little bit of my own style to it. I already think I'm "copying" too much stuff in my illustrations so I want to add my own style and take liberties whenever I can/want. Or else I won't have fun doing it. Also, illustrations like this are really not contributing that much to the game itself and more like an extra on the side, so I don't spend a lot of time on them... I prefer to work in the game instead.
Sounds far too frustrating to translate and design, but I guess that's why you've taken this long. By doing things from reference (like how Capcom does it), this kind of thing shouldn't take more than a few years to make, as long as people working on the project know what they are doing. Even for a small development team.
By all means if you want to waste time adding "personal flare" go right ahead, but I hardly see how it is worth it. It makes things far too long to develop, which is a huge waste since that original effort can be put into an original project, of which can be distributed commercially as long as the product is quality. Also, considering this very point, we can also determine where the common "weird" criticism of your robot masters comes from.
If you don't feel like planning out concepts and deigns first I hardly see how that's professional, as we can already tell from the awkwardness of the enemies that were shown off in the trailer. Besides, don't you think a project like this should have been planned a bit more?
Anyways go ahead and do what you want, but you have definitely lost my respect, and I will probably discontinue following your project (after 3 long years). I can only imagine the hectic, chaotic, and generally unprofessional development process of this blatantly amateur game. While this will probably please most of the online Mega Man community (mostly due to being spammed with such great quality projects as Mega Man Rocks), I don't think any professionals are going to be impressed when comparing it to the original games.
At least you're lucky you have at least a few people who know what they are doing (regardless of terrible GUI design).
He's doing this because he wants to and doesn't need you being a dick about it. It's at least going to be decent in the end. Although I do look forward to seeing TT in action. I guess it's simply a matter of personal taste which style pays off in the end.
So what if he is making an 8-bit Megaman game? each artist can have their own unique style and they are not forced to emulate the classic style if they don't want to, I've never looked at Megaphilx as a person who followed the rules since a lot of his concepts break the classic rules.
Also don't be a hypocrite because you love replying to my comments for no good reason at all, moron.
Regardless of what he is trying to go for, that's doesn't make my point any less valid. The Mega Man aesthetics are killed off, and that's just a fact. To deny that, you would have to either be blind, or literary immune to the sense of determining what an artistic style is consistent of.
I also really don't understand how I'm a hypocrite, given that you were the one who responded to my comment in the first place, but whatever.
Saying "the eyes are not MM styled" is like saying "the ignition effect is not MM styled", it's very obvious and we don't need you pointing it out, I mean not even the pose is done in an inafune style, I could say that Templar Man's Ostrich is not MM styled because it hasn't been done before and therefore it is not allowed, sorry if I'm mixing graphic style with robot master concept but the point is the same.
So far, in this site, you've replayed to at least 2 of my comments with replies that are basically similar to what I just replied to you, so calling my reply "moronic" is hypocrism.
It's called giving criticism, you might have heard of it. As far as Templar Man is concerned, your point is not the same. Given that, as you have already pointed out, this is more of a matter of content then art style, you will note I didn't comment on any of the inconsistencies with Comet Woman design. I can appreciate new ideas in form of design as much as anyone else, as long as it is professional and akin to the source material.
Also, your reply was moronic. When I responded to your comment stating "point is made irrelevant", it was valid. In this case, your point is invalid, therefore moronic.
It's not criticism if you know Megaphilx is aware of it and if he is doing something else on purpose, I don't think his goal is to emulate the classic artworks with 100% accuracy, you on the other hand want to do that with your game, so the criticism works within your standards, but not Phil's.
How was my reply moronic? I was questioning your statement in the same way you questioned my previous statements, and how is your point valid and mine isn't?
Oh by the way, you seem to understand what I'm saying if you can correct my grammar, you'd also be interested to know that English is not my main language and that typos here and there can happen for me.